PLAN OF ATTACK: THE ACTUAL GAME
The groundwork for the game is done, now I gotta move on to redefining each area.
PHASE ZERO (done ♥)
OverworldBasic blockout
PHASE ONE: Build each area
Emphasize themes & artistically incorporate them into each area.Define terrain- Create Structures
- and Props
- Don’t forget Sculptures
PHASE TWO: Breathe life into each area
- Characters
- Creatures/organisms
- Vegetation
PHASE THREE: Detail
- Character/creature animation
- Area art
- Weather
- Treasures
- Environment detail
- sound
FINAL PHASE: Polish
- Final colors
- Final geometry
- Bugtesting
- Packaging + distribution
Seems like a lot but they are meant to be tackled one by one, I will guide you through each of these steps. I hope you’ll find it interesting and informative!