February 20, 2012
Thought I’d share this, an important part of game development is giving yourself deadlines with reasonable/ample time to accomplish tasks.Making schedules, writing on whiteboard, leaving yourself notes, all seemingly menial tasks for creative individuals ( specially those who just want to focus on the creating part) but extremely useful when you’re your own boss.
So far I’m doing good with time, not falling behind schedule but not rushing the process either. Hopefully I can pick up speed and bid for more time in the coming weeks giving me more polishing time.
At the moment I’m modeling some fauna and creatures for the forest area, as well as creating structures for the mountain area.
Getting good feedback from the alpha testers and the kickstarter funds continue to pedal on, I can’t thank my backers enough!

Thought I’d share this, an important part of game development is giving yourself deadlines with reasonable/ample time to accomplish tasks.
Making schedules, writing on whiteboard, leaving yourself notes, all seemingly menial tasks for creative individuals ( specially those who just want to focus on the creating part) but extremely useful when you’re your own boss.

So far I’m doing good with time, not falling behind schedule but not rushing the process either. Hopefully I can pick up speed and bid for more time in the coming weeks giving me more polishing time.

At the moment I’m modeling some fauna and creatures for the forest area, as well as creating structures for the mountain area.

Getting good feedback from the alpha testers and the kickstarter funds continue to pedal on, I can’t thank my backers enough!